Friday, May 27, 2011
Sometimes, we find the time to do something nice for a change (You know, working on games is really really boring...) and we have been thinking about creating Emily in 3D for quite some time now.
Since a few months we had the opportunity to give it a try. Raymon Manders, who is working on all the main characters, special characters and customers in 3D, is also modelling a high resolution model of Emily.
We won't be using her ingame, but if we have more time on our hands, who knows? Maybe we'll make a movie about Emily;)