Tuesday, December 21, 2010
Delicious Christmas and a happy new year!
With this image from the last Delicious we would like to wish all of you a merry christmas! For us it has been a great year! We hope it has been for you as well! If not, well, there's a whole new year waiting for you to give you another chance! Make the best of it!
If you're interested in trying this Delicious-Emily's Holiday Season for free to get in the perfect mood for a cold winter night, you can download it for free! Right here!
We even put the Delicious screensaver up for you! (You know, the one with the dog sleeping in front of the fireplace, the christmas tree and the snow outside?)
You can download it right here. It is safe and easy to install!
Happy New Year!
Monday, December 13, 2010
delicious elevator doors!
To celebrate Emily's upcoming birthday we decided it was time to do something to surprise her! And besides this event, we thought it would be cool for everyone visiting the office to literally step into the delicious world called ZYLOM. If this isn't a cool way of entering and leaving our building than I don't know what is!
Thursday, December 2, 2010
Delicious! It's official!
Oh boy! We're finally done with the logo and the name. It's official! The official name is now: "Delicious - Emily's Childhood Memories" and we're proud of it!
I can't tell you too many details from the production floor but some will tell you (because they're that optimistic) that they believe this is by far the best Delicious game out there. Ever! In every way. So if you're a fan and you're dying to play it, trust me, we won't let you down.
I know it's not much of a comfort, but for now I can show you the logo! Wait! Don't look! Don't look! Yes! NOW!
I can't tell you too many details from the production floor but some will tell you (because they're that optimistic) that they believe this is by far the best Delicious game out there. Ever! In every way. So if you're a fan and you're dying to play it, trust me, we won't let you down.
I know it's not much of a comfort, but for now I can show you the logo! Wait! Don't look! Don't look! Yes! NOW!
Wednesday, November 24, 2010
It's too delicious to throw away...
that's why it has been preserved for eternity by ZAPC-the Zylom Artwork Preservation Committee. Check this out!
And look what we've pulled straight out of the trashcan! It's an early family photo sketch from Emily's family photobook! Why do people throw these things away, you might ask? Well, it's good those people from ZAPC are paying attention! ZAPC to the rescue!
Monday, November 15, 2010
First glance at Campfire Legends 3!
Thursday, November 4, 2010
Heart's Medicine is OUT NOW!
Yeah baby! We did it! Heart's Medicine is OUT NOW! We are very happy and very proud that we already made a lot of people happy! Let's share some of the fantastic reviews:
"As of now it already is one of the best options you can find in the time management genre."-Gamezebo
"Buy or Skip? Buy. The game is extremely enjoyable and challenging without being overbearing. It's perfect for a mid-day break or end-of-day wind down."-Busy Gamer Review
"I loved, loved this game! Like everyone said before the characters make the game and all the mini games are so different from other games I have played." - user review twopandas
"This one seems to be a little bit of TM, a little bit of strategy, a little bit of simulation game even. It's very evident all the time and effort that was put into this game. One of the best EVER. Would not be at all surprised to see this one win an award for most innovative game of the year."-user review Diskette66
We like!;)
Now go play!
http://www.zylom.com
Thursday, October 28, 2010
Delicious release date!
Wednesday, October 27, 2010
Delicious on the loose!
Emily's doll!
In an attempt to get in touch with Emily's world, we decided to create the doll Emily had when she was a child. We asked nerderella to create a first draft and we think she did a fantastic job! Although we're not exactly sure if the doll's design is the final one, it sure is inspiring in every way.
There's even been some people saying we should sell the doll in stores, use it as a promotional item or simply as a gift when you're buying Emily's Childhood Memories. What do you think? Would you be interested in receiving Emily's doll if you would buy the game?
Tuesday, October 12, 2010
Friday, September 17, 2010
Now! Even more delicious!
For our concept sketches we defined a number of important periods in Emily's life. Especially her first 21 years. Just like the most of us, Emily went to highschool. We decided to create this visual to explore the potential of doing something with a highschool period or if it's just too weak. Take a peak.
Thursday, September 16, 2010
More concept art!
Friday, September 3, 2010
Tuesday, August 31, 2010
Partis cést mourir un peu
Because we know the talented Paul Konings loves drama, pixar and because he left us to go off to college (...) and left me with this amazing gift while I was on a holiday. This is to Paul, straight from his favorite movie:
Molly: [Andy is climbing up the ladder to the attic to put his toys away when Molly walks out of her room carrying a box] Uh!
[a small heavy ball falls out of the box]
Andy: You need a hand?
Molly: I got it!
Andy: Here.
[he puts the ball back and picks up the box]
Andy: So, you gonna miss me when I'm gone?
Molly: If I say no, do I still get your room?
Andy: [they walk down the stairs] Nope.
Molly: Then, yes, I'll miss you.
Molly: [Andy is climbing up the ladder to the attic to put his toys away when Molly walks out of her room carrying a box] Uh!
[a small heavy ball falls out of the box]
Andy: You need a hand?
Molly: I got it!
Andy: Here.
[he puts the ball back and picks up the box]
Andy: So, you gonna miss me when I'm gone?
Molly: If I say no, do I still get your room?
Andy: [they walk down the stairs] Nope.
Molly: Then, yes, I'll miss you.
Monday, August 30, 2010
Finally: The New Guy!
We've asked the new guy that's been sitting in our office for a few weeks now to identify himself. Please meet our mystery guest:
Hi there, my name is Tj’ièn Twijnstra, almost 31 years of age and I just joined the GameHouse team as game designer. Before joining GameHouse I worked at Playlogic Game Factory, a medium sized studio developing games for consoles. At Playlogic my design focused on action titles such as Fairytale Fights and EyeToy Play: Pompom Party. After about 5 years it was time for me to move to new challenges and broaden my game design horizon.
I’m extremely lucky that I was able to join the talented team here at GameHouse Studios in Eindhoven. The casual games market requires a different approach to the action games I’m used to design, but it is proving to be a perfect challenge for me. The well defined target audience places specific constraints on the design of the game, focusing heavily on usability and elegant systems. These constraints are close to my heart and I think they improve any games’ design, not just casual games.
So far I’m having a blast at work and things are getting more exciting by the day. I had the opportunity to play Heart’s Medicine when it was nearly finished and the team created a unique and involving experience which I’m sure you’ll enjoy. Time management with a heart, can’t get any better than that right?
Almost immediately after I started working I was given my own assignment, which was to help the team with completing Campfire Legends 2: The babysitter. This game is going to be great, solving a mystery filled with scary moments and challenging puzzles.
If that wasn’t enough, I’m also working on a top-secret project. Naturally I’m dying to tell you about it, but I’ll be risking severe physical punishment and mad looks from my colleagues – not sure which is worse, though. So, I owe you one.
Cheers,
Tj’ièn “The new guy” Twijnstra
Hi there, my name is Tj’ièn Twijnstra, almost 31 years of age and I just joined the GameHouse team as game designer. Before joining GameHouse I worked at Playlogic Game Factory, a medium sized studio developing games for consoles. At Playlogic my design focused on action titles such as Fairytale Fights and EyeToy Play: Pompom Party. After about 5 years it was time for me to move to new challenges and broaden my game design horizon.
I’m extremely lucky that I was able to join the talented team here at GameHouse Studios in Eindhoven. The casual games market requires a different approach to the action games I’m used to design, but it is proving to be a perfect challenge for me. The well defined target audience places specific constraints on the design of the game, focusing heavily on usability and elegant systems. These constraints are close to my heart and I think they improve any games’ design, not just casual games.
So far I’m having a blast at work and things are getting more exciting by the day. I had the opportunity to play Heart’s Medicine when it was nearly finished and the team created a unique and involving experience which I’m sure you’ll enjoy. Time management with a heart, can’t get any better than that right?
Almost immediately after I started working I was given my own assignment, which was to help the team with completing Campfire Legends 2: The babysitter. This game is going to be great, solving a mystery filled with scary moments and challenging puzzles.
If that wasn’t enough, I’m also working on a top-secret project. Naturally I’m dying to tell you about it, but I’ll be risking severe physical punishment and mad looks from my colleagues – not sure which is worse, though. So, I owe you one.
Cheers,
Tj’ièn “The new guy” Twijnstra
Wednesday, August 11, 2010
The 'anything is possible'- book!
Monday, August 9, 2010
Sky High Murals
This you gotta see! If you're interested in ever changing occupation this is your chance. These guys are awesome and their work is as well! Death to digital! Long live paint!
http://vimeo.com/10562000
http://vimeo.com/10562000
Friday, August 6, 2010
It's Now Official!
First Production Art for Campfire Legends II
The production for Campfire Legends II is rounding up and we can show you some very nice background scenes. As you can see from the writing and painting they were still in progress at that point in time, but they are still worth looking at;)
For people who aren't familiar with Campfire, here's some CL 1 for you:
http://www.youtube.com/watch?v=BC1_iv5V3HU
....
If you dare...MWAHAHAHAHA!
Thursday, August 5, 2010
hair development
Going through some old sketches for the book "The Art Of - Heart's Medicine" I came across these. They were made to get a better picture of Allison's hair. What kind of hair and how it is falling. In the book you will find all sorts of visual development. From Allison's facial changes, her hair but also the evolving rooms, cantines and so on. Because it will be published in a limited edition give us a comment if you're interested;) Maybe we will even sign them!
o comments
This is already the fifth post that reached 0 comments! But wait! Before you think that nobody is following and commenting on our posts, we're actually doing better than before! The last time we had 24 '0-comments'posts in a row!
Friday, July 30, 2010
logo designs
nice stuff from popcap
Thursday, July 29, 2010
more background stuff part 2
Okay, so we're still fighting over the title of Private Care. This week we thought it would stay "Private Care", but 'the man upstairs' (which sounds very much like another game that is in production right now) decided otherwise. In the U.S. private care means something different than what we want it to mean. So...please enjoy the view while we try to come up with a new title.
Monday, July 26, 2010
Clay Emily
Because we are about to start working on Delicious 6 we decided it was a good idea to finally get the full potential out of Emily as a character. Considering the sequels to come and the possible platforms, Dirk van Dulmen began his work on Emily in some obscure farm somewhere in France. Here's the making of Emily, version 1. For a first draft this looks already a lot like Emily!
Friday, July 23, 2010
more background stuff
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