It's been a week now since Private Care has met the public's eye for the first time and they even seemed to like it! (pffew!)
Our betaboard has given us enough feedback to make this even a better game.
One of the comments was: “A different genre than I usually go for but I loved the fact that I actually felt under pressure to perform. I dived right into the story line - well done!!!”
One of the 'rules' we live by during development, is that we try to push our artwork. If you already felt 'under pressure' playing the game this is how we could graphically push the experience even to a higher level...
please note: These animation are for testing purposes; they are made with flash.
Wednesday, June 9, 2010
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