Thursday, February 4, 2010
Bad choices...
Sometimes we create concept art for projects that we unfortunately have to stop after a couple of weeks or sometimes even months. Here's an example of some concept art that our studio made for a game called TUPP.
The idea was that this scenery had to prove the concept of using backgrounds to show the progression from a 'good/positive' to 'evil/negative' environment.
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it most like alice in the wonderland
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